Shaun Easterday
Principal Gameplay/Technical Designer

My work for Company of Heroes 2:​
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During this project I took over as lead of the gameplay team.
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This project had a strong aspect of historical accuracy, so detailed research on weaponry, tactics and battles was important. For example, we reviewed technical weapon manuals to establish relatives values for the weapons as represented in the game. We could not reflect the true values of the weapons, but we could keep a relative difference between a M1 garand and Pak 43 at gun.
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I worked on several new and redesigned systems for CoH 2, for example the snow and weather system, the armor and penetration model being reworked, the cover system improvements, formation improvements and anti-air combat.
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I was the primary designer for the systems, unit, commander trees and upgrades for British Forces, Oberkammando West and US Forces.
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I worked on the special single player forces used in the DLC Ardennes Assault.
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Balance has always been a tricky aspect of development, so to assist I created a tool that would run some standardized tests on a set of units to avoid knock-on issue or unwanted combat relationship changes.




