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My work for Company of Heroes Online:​

  • I worked as part of a very small design team, so touched all aspects of the game.

  • The core game of Company of Heroes did not have significant changes, most of the work was adding additional progress through tress of upgrades, units and abilities that the player could unlock.

  • I worked on the design for the new screens being added to the front end, this included leaderboards and screen to unlock and equip the new units, upgrades and abilities.

  • Worked on the progression model used for unlocking rewards through player levels, populating drop tables and a repair system.

  • I also worked on the new units and abilities that were being added, including leveled up versions of each.

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